A data scientist and UX designer bridging human behavior with intelligent systems — turning complex data into meaningful, user-centered experiences.
I'm a recent graduate with dual expertise in data science and UX design — a rare combination that lets me understand both what users do and why they do it, then build systems that respond intelligently.
My graduate research in Intelligent Systems focused on the intersection of machine learning and human behavior modeling. I've led IRB-approved studies, designed and shipped functional prototypes, and built pipelines that transform raw, unstructured data into actionable insight.
I'm drawn to roles where research informs product and data informs design. Whether that's a UX researcher role, a data analyst position, or something in between — I bring both rigor and creativity to every project.
Designed and built an ML pipeline to model user-product fit, integrating computer vision-derived hand measurements with behavioral performance and survey data from an IRB-approved study.
Led iterative design from wireframes to high-fidelity Figma prototypes across multiple evaluation cycles. Synthesized research insights and design tradeoffs into a formal process book.
Designed and built an AR prototype to make Hillman Library more engaging and accessible. Users scan displays and artwork around the library to surface relevant books, connecting physical spaces to reading discovery.
Designed and engineered a cross-platform mobile prototype enabling recipe discovery through swipe-based interactions on Windows, iOS, and Android.
Built a pipeline to extract structured insights from unstructured ecological and cultural data using GPT-4o, modeled in a Neo4j graph database.
Analyzed a 52K-row dataset to segment player behavior and built classification models (logistic regression, SVM) to understand key drivers of retention.
Designed a benchmark to evaluate LLM reasoning over overruled legal precedents using Supreme Court case triads and an automated fact-extraction pipeline.
Designed and engineered a PC survival FPS where a hero must fight off waves of alien crew in a galactic arena, built with iterative prototyping cycles.
Designed a puzzle-focused roll and write tabletop game where players fill a 9×12 grid with shapes, balancing optimization against constraint.
I'm actively looking for roles in data, UX research, and design. Feel free to reach out.